Set *time to the server timestamp for the time at which the mouse
was at this position.
+ Don't store anything if we don't have a valid set of values to report.
+
This clears the mouse_moved flag, so we can wait for the next mouse
movement. This also calls XQueryPointer, which will cause the
server to give us another MotionNotify when the mouse moves
Lisp_Object *x, *y;
unsigned long *time;
{
+ FRAME_PTR f1;
+
BLOCK_INPUT;
if (! NILP (last_mouse_scroll_bar))
never use them in that case.) */
/* Is win one of our frames? */
- *f = x_window_to_frame (win);
+ f1 = x_window_to_frame (win);
/* If not, is it one of our scroll bars? */
- if (! *f)
+ if (! f1)
{
struct scroll_bar *bar = x_window_to_scroll_bar (win);
if (bar)
{
- *f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+ f1 = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
win_x = parent_x;
win_y = parent_y;
}
}
- if (*f)
+ if (f1)
{
- pixel_to_glyph_coords (*f, win_x, win_y, &win_x, &win_y,
+ /* Ok, we found a frame. Convert from pixels to characters
+ and store all the values. */
+
+ pixel_to_glyph_coords (f1, win_x, win_y, &win_x, &win_y,
&last_mouse_glyph);
*bar_window = Qnil;
*part = 0;
+ *f = f1;
XSET (*x, Lisp_Int, win_x);
XSET (*y, Lisp_Int, win_y);
*time = last_mouse_movement_time;